A question for developers.
The feedback I received from my game was that the sound is unbalanced. How can you avoid this?
The sound comes from different sources and manipulate it with Audacity (or other audio program) is a tedious exercise. Especially as ingame something can sound differently with other sounds comparing to the single clip. Trying to solve it with a script or just fiddling the overall volume in Audacity?
Idea for the script would be: (float) SoundClipVolume * (float) fxSoundVolume.
soundClipVolume (clip itself) would be standard 100, but on different levels, can be trimmed down/up a bit
fxSoundVolume = global setting for the player.
LInk to my game submission: Rate Truck Choice by EnerQi for The GameDev.tv Game Jam 2023 - Free Course For All Submissions! - itch.io