Play game
CyberAttack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #214 | 3.453 | 3.453 |
| Sound | #251 | 3.019 | 3.019 |
| Mechanics | #265 | 3.208 | 3.208 |
| Music | #290 | 3.113 | 3.113 |
| Aesthetics | #362 | 3.226 | 3.226 |
| Theme | #384 | 3.075 | 3.075 |
| Story | #553 | 1.792 | 1.792 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One
Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion
Leave a comment
Log in with itch.io to leave a comment.


Comments
The game could have been a really fun tower defense game, but sadly the balance of it is a bit not well made. The way you make the game currency feels a bit clumsy, the hitboxes to get the gears are way too small, they sometimes get thrown way too far or into the building and you cant get them. Also, by the time you get your upgraded gun, you already are doing waves that feel like you should have had the gun already upgraded, like when it starts throwing 10 flying drones, and then another 10 ground drones. The sensitivity was turned all the way down for me, even turned it down in windows, but it was still too high, also I think there was mouse acceleration as well, which I wasn't able to turn off.
The gameplay loop was fun to do, but sadly the entire experience was a bit broken from getting stuck on walls to the upgraded gun not going into my hands and being stuck in the wall you buy it from (while I could also shoot from there as well, funny enough). (Ghio)
Thanks for the feedback but by any chance did you read the description and try building towers their prices are more affordable and the gun was more for a showcase that i have a gun system. But ye my bad for not explaining more in the game itself
I think this is a great start to something neat! I wish the controls were a bit easier in the top down mode as I found the player hard to control and it was hard to tell how much damage I was doing to the enemies. Nice job!
I think that he game would benefit greatly from some better feedback. If the enemies would have a stutter animation or slow for a bit and flash after being hit. I would like the gun sounds to be a bit more beefy so that I feel like I am doing something special, I like having a Dirty Hairy kind of feel when I am in an FPS. The games pacing seems a bit fast as well. A slower start to allow me a bit of exploring with turret placement would be very nice. You got a lot done for the Jam. The game works. These are just some personal observations that I think would take your game to the next level. Great Job.
Over all a tower defense game. I liked the idea but there are some explanations left behind :) The player needs to understand that before hand not during playtime :)
Thanks for sharing