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ShieldAndBasket Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #767 | 1.650 | 3.500 |
Theme | #779 | 1.650 | 3.500 |
Aesthetics | #815 | 1.650 | 3.500 |
Fun | #830 | 1.414 | 3.000 |
Sound | #922 | 0.471 | 1.000 |
Music | #923 | 0.471 | 1.000 |
Story | #935 | 0.471 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All by myself
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Comments
Interesting concept. Right now, you can miss the item if you are not in the same (or almost the same) position with the item. The item spawn is unfair since you can get both items coming at almost the same time. Good work, keep it up.
Great job on your first game! I did find it a bit disorienting when swapping sides. Sometimes I was getting things on both sides and couldn't swap and move fast enough. I did hit the object but I think I missed the collision shapes as it didn't catch them in the basket. Seems like a pretty interesting concept.
I tried to play this game but it just closes. I opened it with the console to see the errors:
D:\games>Godot Engine v4.0.1.stable.mono.official.cacf49999 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 531.68 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce RTX 2060
ERROR: .NET: Failed to load hostfxr
at: (modules/mono/mono_gd/gd_mono.cpp:399)
D:\games>
I see... Will try to fix it when i end my shift :) Thanks for info!
Should be good now :) I will check your game later too ;)