So I tried the game out and i see how the controls were difficult intentional as you were a 2d in 3d world. So once I got the hang of that I enjoy the scenery but just I didn't feel much from looking for the stars that fell. To add at times, while I understand it was good to have the camera be free to look around espically with the difficult controls, at times the camera kept ramming into the character very close so get doing a lot of close up a lot espically in small areas. To add, in the water, if you move the camera down to look up, it removes the water and kinda ruins the feel of the game. Maybe make a collider next time to keep the camera from doing that or have it where the camera see thru water or so. Just giving my feedback. thats all :)
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Criteria | Rank | Score* | Raw Score |
Story | #704 | 1.414 | 3.000 |
Aesthetics | #815 | 1.650 | 3.500 |
Fun | #830 | 1.414 | 3.000 |
Mechanics | #873 | 1.179 | 2.500 |
Music | #877 | 0.707 | 1.500 |
Sound | #879 | 0.707 | 1.500 |
Theme | #915 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I used several sounds from freeSound.org and free assets from the Unreal Engine Marketplace "Permanently Free Collection". AdvancedCelShader, FantasyOrchestral, Interface_And_Item_Sounds, Realistic_Starter_VFX_Pack_Vol2, sA_PickupSet_1, StylizedProvencal and the starter content and third person content from Epic Games himself
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