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Not Even A Good Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #922 | 0.471 | 1.000 |
Music | #923 | 0.471 | 1.000 |
Mechanics | #928 | 0.943 | 2.000 |
Story | #935 | 0.471 | 1.000 |
Theme | #935 | 0.707 | 1.500 |
Fun | #950 | 0.707 | 1.500 |
Aesthetics | #961 | 0.707 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
PixelLine Platformer (Kenney)
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Comments
I'm quite confused about the design. Is the game ending so quickly? I though I was missing something, but even after other attempts, there was the same "non-ending".
Anyway, I like the style of the character!
You're missing nothing, my game is empty. Thanks for the feedback
Cool! I know it's (pretty) unfinished but you were probably learning the engine during the jam so it's understandable. If you were ever to expand on this, I would probably add some controls at the beginning because it took me like 1 minute to find out I could dash
Thanks for taking the time to comment, i just started learning godot with c# and it took me 2 days to figure out how to shoot in the correct direction depending on where you are looking.(Lack of free learning resources for Godot 4)
I also added an enemy to the game that spawned at the end of the "level" but i got a lot of errors when i tried to instantiate it (I find that instantiating objects is super hardin godot) so i ended up removing it