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Shooting twice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #297 | 2.900 | 2.900 |
Music | #362 | 2.900 | 2.900 |
Mechanics | #442 | 2.800 | 2.800 |
Fun | #476 | 2.700 | 2.700 |
Aesthetics | #538 | 2.700 | 2.700 |
Theme | #614 | 2.300 | 2.300 |
Story | #675 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney, nihilocrat
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Comments
Really cool game!
Pretty good game! It would be nice to add some explosions.
I really liked your game, it's so cute! It feels very clean, too, very nice! I must mention this, though - the ending screen with the "This game is boring" option had me in stitches! xD
Nice to see another space shooter in the jam! felt good to play not sure if enemy's were supposed to attack? I know it can be hard to fit in tons of stuff during the jam timeline but I think a few more mechanics and you have a really solid game :)
I really appreciate how polished the game feels and I agree with other comments that the controls feel smooth and agile.
My constructive feedback is that there should be a cooldown/invincibility period when getting hit. I purposefully flew threw three ships at the same time and lost all three lives immediately without any visual/audio feedback to show that I actually got hit.
Overall a really solid game!
The game had some nice audio and aesthetics. The controls were simple and made for agile gameplay. Cool to see moving enemies to mix it up! I am not sure that the link to the game jam's theme was particularly strong, but nevertheless a fun game.