I appreciate that you did the art yourself. There's nothing wrong with a stylized game, and I prefer that over a game with free pre-made assets. I think your game would benefit from an in-game explanation, and a longer starting distance between the wolves and the player. It took me a few blind key presses to realize what the aim marker actually was, and by then, the wolves were already on top of me two times over.
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ulvene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #854 | 1.347 | 2.333 |
Story | #883 | 0.770 | 1.333 |
Music | #894 | 0.577 | 1.000 |
Mechanics | #899 | 0.962 | 1.667 |
Sound | #900 | 0.577 | 1.000 |
Fun | #906 | 0.962 | 1.667 |
Theme | #907 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
no
Link to your source?
https://github.com/GreatWallStudio/202205GameJam/
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