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DeathRoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #661 | 1.925 | 3.333 |
Fun | #681 | 1.925 | 3.333 |
Aesthetics | #777 | 1.732 | 3.000 |
Theme | #869 | 1.155 | 2.000 |
Music | #894 | 0.577 | 1.000 |
Sound | #900 | 0.577 | 1.000 |
Story | #915 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I only used the TextMeshPro from Unity
Link to your source?
https://github.com/Ra1ju/DeathRoom
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Comments
Whoa, that's a HARD game. In unity are you using timeDelta? I felt like it was FLYING on my machine. I got to maybe level 4? I like the aesthetic, it's clean and simple. I think some audio work would have really added to it.
Nice particle effect on hitting enemy!
With music and sounds game will be realy fun :)
Sadly my budget laptop can't seem to run the game.
But I'm going to see if I can use someone's computer with a GPU and then I'll rate your game after I've successfully run it :)