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Rocket Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #470 | 2.683 | 3.600 |
Aesthetics | #654 | 2.236 | 3.000 |
Mechanics | #723 | 1.789 | 2.400 |
Theme | #743 | 1.640 | 2.200 |
Sound | #781 | 1.043 | 1.400 |
Music | #861 | 0.745 | 1.000 |
Story | #893 | 0.745 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Font: Dogica Pixel, license included (Open Font License)
Link to your source?
It's a zip on the download page. Godot 3.4 project folder.
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Comments
Nice little game. Interesting incorporation of theme into the game. I think I failed most of the level :-)
i like it. it's like angry bird but also fit with theme. nice work!
Hi! Just played your game and it was surprisingly fun for such a simple concept! Here is a few more detailed comments:
Overall, nice game: easy to start playing and fun to play.
PS. My highest streak was 3...
Please consider trying out my game if you have time at some point. I would like to hear your opinions on that.
The random order was mostly because after I made a few levels, it kinda gave me wario ware vibes. It would probably have made more sense with more levels, or with more mechanics (I did have a few ideas, like an air current, or a secondary explosion, but ran out of time to implement new mechanics).
I probably should have made it so that it re-rolled the RNG value if it was the same as the previous roll, but I didn't consider that at the time. I'm also not great at math and angles, so a lot of the physics force stuff was sort of estimated.
But thank you for the incredibly detailed feedback! I'll take some time tomorrow to check out your game!