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RE:Try's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #394 | 2.683 | 3.600 |
Mechanics | #397 | 2.832 | 3.800 |
Sound | #463 | 2.236 | 3.000 |
Story | #471 | 2.087 | 2.800 |
Aesthetics | #496 | 2.832 | 3.800 |
Fun | #512 | 2.534 | 3.400 |
Theme | #526 | 2.385 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
Unity Starter Assets, Unity Toon Shader, Sound FX - https://freesound.org/ , Music - Eric Skiff, VGMMARKH Studios, Starryattic, Rainforest Audio & Bensound.com
Link to your source?
https://github.com/Westerveld/gamdevtv-jam
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Comments
Such an ambitious game. So many play styles in one. The art was pretty and the gameplay was fun, though I wish the running part was a little faster or had some more obstacles.
I would recommend adjusting the intro to each game a little bit. I didn't catch the cooking instructions entirely and couldn't figure out how to interact with everything, but other than that, the games were pretty intuitive and didn't need much of an intro. Great job overall!
very fun to play, enjoyed it a lot
Very fun game with different genres. I really enjoyed it, thanks :)
Unique game and lots of different game styles
I got WarioWare vibes from some of the minigames. There is a lot of stuff packed in here! The cards are super cute, the boss fight is really well animated (as is the dating scene), and the starting Doom-like theme is fun.
I had an issue mid-way with the introductory information overlay. I failed the cooking mini-game, and then when it came back the overlay wouldn't go away. It was there all the time while I was trying to cook and didn't let me see the ingredients. The same happened in the mini-game after that (date), but in that case, as I need to click on the answer, I couldn't continue playing for that run.
Hey! thanks for the feedback, the tutorials were something we added last minute so never got round to properly testing. I've made a new build with the fixes applied if you wanna give it another go :)