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Soul Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #377 | 2.772 | 3.143 |
Mechanics | #535 | 2.394 | 2.714 |
Fun | #586 | 2.268 | 2.571 |
Aesthetics | #602 | 2.394 | 2.714 |
Story | #695 | 1.386 | 1.571 |
Theme | #752 | 1.638 | 1.857 |
Sound | #786 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/enigma34/Soul-Collector
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Comments
Nice game. Really dig the music. I didnt' want to mute it, but I did want to turn it down a bit. Also, SFX would have been nice feedback. If not for the weapon fire, at least for the soul collect or the death collision. Is there an upper limit or end-game on how many souls? I got quite a few once I got in the groove. The controls handled well for me. I think the game could scale difficulty over time perhaps. Speed up? Fewer weapon recharges? Not sure. At any rate, nicely done!
It was quite fun to dodge the enemies!
Shooting them was quite fun too :D
nice work :)
can you vote on my game please? :)
I got better at dodging the enemies with more practice, it was fun! I thought the background was scrolling pretty quickly, but I got used to the speeds.
Fun but unforgiving horizontal shoot-em-up.