Nice game. Really dig the music. I didnt' want to mute it, but I did want to turn it down a bit. Also, SFX would have been nice feedback. If not for the weapon fire, at least for the soul collect or the death collision. Is there an upper limit or end-game on how many souls? I got quite a few once I got in the groove. The controls handled well for me. I think the game could scale difficulty over time perhaps. Speed up? Fewer weapon recharges? Not sure. At any rate, nicely done!
Play game
Soul Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #377 | 2.772 | 3.143 |
Mechanics | #535 | 2.394 | 2.714 |
Fun | #586 | 2.268 | 2.571 |
Aesthetics | #602 | 2.394 | 2.714 |
Story | #695 | 1.386 | 1.571 |
Theme | #752 | 1.638 | 1.857 |
Sound | #786 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/enigma34/Soul-Collector
Leave a comment
Log in with itch.io to leave a comment.