I liked the visuals and the atmosphere, but the movement was a bit uncomfortable, and I think it takes away from the battle. Also in your description I see that you put a fair bit of effort in the AI for the enemy ships, but then in game play it doesn't seem to be so relevant? Maybe there's a way to make it more obvious/meaningful during gameplay?
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Time Flier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #115 | 2.818 | 2.818 |
Mood | #121 | 2.818 | 2.818 |
Overall | #139 | 2.614 | 2.614 |
Visuals | #150 | 2.636 | 2.636 |
Gameplay | #173 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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