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A jam submission

Same Differences [Prototype]View game page

Submitted by mickplouffe, Henderythmix — 2 hours, 10 minutes before the deadline
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Same Differences [Prototype]'s itch.io page

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Comments

(+2)

bonjour, le jeu semble trop hot , j'ai hâte de le download et d'essayer ça ! je concept est super

(+2)

bonjour, le jeu semble trop hot , j'ai hâte de le download et d'essayer ça ! je concept est super

Developer

Bonjour Wyrek, merci de votre commentaire!

(+2)

Honestly for being done in a week with a random dungeon generator, it came out pretty good!

(+2)

Honestly for being done in a week with a random dungeon generator, it came out pretty good!

Developer

Hi ... MyyNameIsAndrew, thanks you for playing our game!


You can follow me to stay tune for futur updates on the generator!


Mickplouffe.

(+1)

Noice! Like the concept and got pretty spooked by the little ghost! 

Submitted(+3)

Job well done.  This prototype definitely has potential.  I admit, I became afraid when I turned around and had several enemies coming towards me!  Great job!

Developer

Hi Alex! Thanks for playing our game!

There is currently no big threats, but I will for sure continue with the dungeon generator to make something actually fun to play.

There is two other monsters planned... I am just still unsure what I want to do with the DunGen. I might publish it for free on the asset store once finished.


Mickplouffe.

Submitted(+2)

Really good 3d dungeon generator, I have attempted one before and I can say that to do it in 6 days is really good! Obviously there are bugs but that's due to time frame so I ignored those completely. I am assuming the enemies were not really finished as it did not seem that they were of any threat but also just a quick questions how did you do the enemy pathfinding? Overall nice entry, good job!

Developer(+1)

Hi! 


Thanks for playing our game!


I made the dungeon generator in 5 days. Many bug with it is due to my poor Probuilder skills and the exits where not exactly centered. Due to that I remove some vertical rooms.

It does have dynamic lightmaps on prefabs (disable in the build, because on "normal" computer, the way I am doing it make them suffers...  Dynamic props placement that is not 100% working, so it is disabled...


The pathfinding was not made by me, but I can ask the other how he done it.


The enemy was added in the last 10 hours. Including the gun and GFX and SFX. It was not supposed to have monster at the beginning...


Also we still don't know what is the goal... In the entire week I haven't set my mind on one style.


If you want I can ping you when I release a new version.


Cheer, Mickplouffe.

Submitted(+2)

Thank you both for such detailed replies!

Developer (1 edit) (+2)

Hi! (Also)

I'm glad you enjoyed our game!

As the Sound Engineer for the game, I did do my job pretty quickly, so I got to do the monster (Except for the Model done by TonyAce). Basically I checked to see if the monsters were in range with the player, which if it is, then it will look at the player, and then start moving toward it!

Feel free to ask more questions if you'd like!

Sincerely, Sulfide


Edit: I was told that TonyAce actually redesigned it a bit, but I’m sure it’s close to what I did lol

Developer

Ace said he use a dynamic Navmesh and applied it to the prefabs.

I actually didn't use your script at all, Sulfide. I made a new script that uses navmesh.