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Unreal Engine high storage with GitHub

A topic by Gu1Hyp3r created 29 days ago Views: 92 Replies: 3
Viewing posts 1 to 3

So I'm concerned about GitHub free account limitations for storage, since I'll be using Unreal Engine as the game engine, and I know that most times Unreal Engine games tend to use a lot of storage.

So does anyone know any suggestions for how to get around that??

I might have found a solution, it might have been obvious for long unreal engine developers, but im just a newbie with unreal engine. So theres some folders in ue projects that hold temporary files and built files, cache, etc... and all those files are regenerated once the project is opened, so the solution is to add them into .gitignore, and those are: Intermediate, Saved, Build, DerivedDataCache and .vs, the last one is because i use visual studio as my main IDE for UE.

If someone found misinformation pls correct me!

Haven't worked with Unreal Engine but when you create new git repository in  GitHub it offers creating gitignore preset for many platforms, including UE.

This should take care of most of unneeded folders right away aside from .vs that you add yourself

Yup i didnt knew that i could create a gitignore based on a platform as you said, my idea was just added them manually, because i mainly use git and github on linux, all in terminal, so i create everything from scratch.

thx for the reply and good luck for the game jam!! And I'll keep an eye on your work, and I'll do mine on Twitch!!