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GloomShift-The-Scale-of-Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #331 | 2.530 | 4.000 |
Innovation | #349 | 2.214 | 3.500 |
Theme interpretation | #356 | 2.214 | 3.500 |
Overall | #368 | 2.214 | 3.500 |
Gameplay | #397 | 1.897 | 3.000 |
Audio | #400 | 1.739 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/aterlamia/GloomShift-The-Scale-of-Shadows
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Comments
Great looking game! Would be cool to see platformer mechanics like coyote time and jump buffering, just for ease of control (not a big deal though). The shadow mechanic is clever - well done!
All the art is great! And i love the interpretation of the theme!
I really like the aesthetics of this game, the world looks and feels great! What I'd like is some form of indicator which power-ups you already have.
Sadly gameplay-wise I think I didn't get too far, what I assume should be moving platforms didn't move at all for me, and the detached shadow could't get further at the far right. Maybe I missed something to activate the platforms? I'd really like to play this game fully.
I think the idea of detaching your shadow and using it as a "second" character is really unique and great!
Thank you for playing and your feedback.. The thing that is a bit unclear is that after the first time you split your shadow and go to the other side as the shadow you can flick a lever there at the end. After that the platforms move in position for your actual player to jump on them. The idea was to add a glow around interactable items sadly it did not make it in the game
I liked the visual style of the player character and enemies a lot!
Gameplay-wise, I got a bit lost at the first movable platforms - I think I didn't recognize a lever as something interactive. The shadow-scaling mechanic was a little fiddly, but made sense in the end. I got pulled into the game enough to finish the whole thing, I'd love to see the boss work :)
Thank you for your feedback and its good to know it was finishable even with some inconvenient things.