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Scale knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #323 | 2.319 | 2.444 |
Gameplay | #381 | 2.003 | 2.111 |
Theme interpretation | #415 | 1.897 | 2.000 |
Overall | #439 | 1.792 | 1.889 |
Graphics | #446 | 1.792 | 1.889 |
Innovation | #476 | 1.476 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/SandwitchAssasin/Scale-Knight3.git
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Comments
The fact that you can select the music is hilarious :D I think you did great, it is quite simplistic but the levels are fun to play and do their job! Nice work :)
Nice game! I love the music! Also I did not feel any stuck during the game.
It's a funny styled game. I see it has potential to get bigger! Congrats
Nice game! I didn't feel stuck or lost which is great. I enjoyed the variety of music tracks and levels. I think the game has some room for improvement in terms of art and animation, the characters feel stiff. And some additional special attacks both for enemies and the player wouldn't hurt, too. 😊
But it's a nice game that feels complete. Great job!
Love the art style. I personally think the jump height is a bit too high or maybe the camera should be a bit more zoomed out.. After jumping you lose the reference to the ground. But other than that, nice game :D
Fun art style and quirky but challenging gameplay!
Great job on building this game by yourself!! I really struggled finishing level 1 and decided to hop over to levels 2 and 3, beat them both a good 20 times and over time became super-powered. That was a great feeling, I didn't even care about taking damage, just scaling the mountain for that extra power-up. At the end, I could almost 1-shot everything which felt really great. I enjoyed the diversity of enemies, and had fun placing myself below the jumping boss while shooting at his "legs". Pretty cool and diverse set of music and graphics per world which made the game feel non redundant. Overall that was quite a fun game to play! I don't think there is an end?
The only quirk I would enhance is that sometimes it was hard for me to know where my character was relative to the platforms on the ground, and I would end up missing a platform on the way down from a jump.
Awesome job overall!