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Banding Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #296 | 2.357 | 5.000 |
Gameplay | #404 | 1.886 | 4.000 |
Audio | #410 | 1.650 | 3.500 |
Overall | #427 | 1.886 | 4.000 |
Theme interpretation | #427 | 1.886 | 4.000 |
Graphics | #519 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/TA442/BandingTogether.git
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Comments
I won!!! I loved your game, it's really a gem of game design!
The puzzles are great, the interactions are very original, overall I am really impressed by the experience!
To me this is a very strong proof of concept, if you have plans for the future I would have a few advices. You for sure are aware of the lack of visual art, audio cues for progression, and this kind of high level feedback. On top of this, I would advise you to do some great UX improvements : having visual links between a button and the object it affects, showing that some buttons interact only with the cube or sphere by having some kind of slot where the shape has to go... etc!
Congrats again, you deserve it!
Thank you for playing! I'm glad you enjoyed it! And I'm really glad you liked the puzzles; they are a lot harder to design than they look, and I wasn't sure if they would turn out.
Yeah, the artist I had planned to work with had to back out last minute, and I had already started a bit late, so I tried to make do with a minimalistic approach. I actually wanted to put wires connecting buttons and the objects they interact with, but I ran out of time to do it.
oh wow ok i understand ^^' yeah doing alone what was initially planned for 2 people isn't great for polish x)
It was fun to play, not sure why, but it was using 100% of my GPU, making it a bit laggy :(
Thanks for playing! I'm glad you enjoyed it even if it wasn't running well. Would you mind telling me about the specs you used to run the game? I performed a stress test and was only able to reach ~37% usage.
I managed to figure out the problem, i had to limit my fps with unreal games to 120, for some reason it uses uncapped fps and makes it use 100%. It only seems a issue with unreal games
Thanks for letting me know!