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A jam submission

Banding TogetherView game page

A game about a cube and a sphere working together to beat the odds. Made for Game Off 2022.
Submitted by TTA22 — 15 hours, 30 minutes before the deadline
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Banding Together's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2962.3575.000
Gameplay#4041.8864.000
Audio#4101.6503.500
Overall#4271.8864.000
Theme interpretation#4271.8864.000
Graphics#5190.9432.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/TA442/BandingTogether.git

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Comments

Submitted

I won!!! I loved your game, it's really a gem of game design!

The puzzles are great, the interactions are very original, overall I am really impressed by the experience!

To me this is a very strong proof of concept, if you have plans for the future I would have a few advices. You for sure are aware of the lack of visual art, audio cues for progression, and this kind of high level feedback. On top of this, I would advise you to do some great UX improvements : having visual links between a button and the object it affects, showing that some buttons interact only with the cube or sphere by having some kind of slot where the shape has to go... etc!

Congrats again, you deserve it!

Developer(+1)

Thank you for playing! I'm glad you enjoyed it! And I'm really glad you liked the puzzles; they are a lot harder to design than they look, and I wasn't sure if they would turn out.

Yeah, the artist I had planned to work with had to back out last minute, and I had already started a bit late, so I tried to make do with a minimalistic approach. I actually wanted to put wires connecting buttons and the objects they interact with, but I ran out of time to do it.

Submitted

oh wow ok i understand ^^' yeah doing alone what was initially planned for 2 people isn't great for polish x)

Submitted

It was fun to play, not sure why, but it was using 100% of my GPU, making it a bit laggy :(

Developer(+1)

Thanks for playing! I'm glad you enjoyed it even if it wasn't running well. Would you mind telling me about the specs you used to run the game? I performed a stress test and was only able to reach ~37% usage.

Submitted

I managed to figure out the problem, i had to limit my fps with unreal games to 120, for some reason it uses uncapped fps and makes it use 100%. It only seems a issue with unreal games

Developer(+1)

Thanks for letting me know!