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The Falling Apple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #257 | 2.500 | 3.750 |
Theme interpretation | #340 | 2.333 | 3.500 |
Audio | #406 | 1.667 | 2.500 |
Overall | #430 | 1.833 | 2.750 |
Graphics | #448 | 1.667 | 2.500 |
Gameplay | #459 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/MecanumMan/The-Falling-Apple.git
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Comments
I think I jumped too far to the left of screen on the Unity Editor scene. I lost my apple and I can't move on. I also fell through on "don't touch the play button" scene.
I enjoy the idea. There's some fun ways to go if you plan to develop this more.
a bit short but i liked it x) good take and shitpost at the same time (should have uninstalled itself tho)
Neat idea, I don't think I've ever seen anyone use the unity editor as the setting for a game. Love me a meta narrative. I do think the game is unclear at times though, it's a bit difficult to identify what is a platform and what isn't. In the last screen, the destroy one, I am still not sure what was going on.