Play game
The Lunar Lander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #197 | 2.832 | 3.800 |
Gameplay | #198 | 2.683 | 3.600 |
Innovation | #239 | 2.385 | 3.200 |
Overall | #246 | 2.534 | 3.400 |
Graphics | #357 | 1.938 | 2.600 |
Audio | #415 | 1.193 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Gurdit1/LunarLanderGame
Theme interpretation
Before the Apollo missions, it was considered extremely unlikely or impossible to land on the moon so naturally a Moonshot theme would lead me to create a game that recreates an event that proved doubters wrong and raised the bar for what it considered impossible ever since
Leave a comment
Log in with itch.io to leave a comment.
Comments
I agree with Maz that some indicator as to which thrusters are being fired would be good.
Is the acceleration physically accurate? Like, I understand that acceleration due to gravity does change based off distance but at a scale of hundreds of meters, it really should be constant acceleration, no?
I dunno, it was just weird how I had to use the spacebar much more as I got closer to the moon, when I should have been able to do impulses at the same rate as normal.
I really like the idea.
Some particle-system would be great to indicate wich thruster is active.
Maybe add some challenges/limitations: time limit, limited fuel, limited allowed speed.
Or a random landing site, so that you can't do the same every time.
Super Technical ! Hard to master this. I know i'll play this multiple times to get comfortable.