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A jam submission

The Lunar LanderView game page

Land on the moon without crashing
Submitted by DaGMAN — 23 hours, 14 minutes before the deadline
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The Lunar Lander's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1972.8323.800
Gameplay#1982.6833.600
Innovation#2392.3853.200
Overall#2462.5343.400
Graphics#3571.9382.600
Audio#4151.1931.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Gurdit1/LunarLanderGame

Theme interpretation
Before the Apollo missions, it was considered extremely unlikely or impossible to land on the moon so naturally a Moonshot theme would lead me to create a game that recreates an event that proved doubters wrong and raised the bar for what it considered impossible ever since

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Comments

Submitted

I agree with Maz that some indicator as to which thrusters are being fired would be good.

Is the acceleration physically accurate? Like, I understand that acceleration due to gravity does change based off distance but at a scale of hundreds of meters, it really should be constant acceleration, no?

I dunno, it was just weird how I had to use the spacebar much more as I got closer to the moon, when I should have been able to do impulses at the same rate as normal.

Submitted

I really like the idea.

Some particle-system would be great to indicate wich thruster is active.

Maybe add some challenges/limitations: time limit, limited fuel, limited allowed speed.
Or a random landing site, so that you can't do the same every time.

Submitted

Super Technical ! Hard to master this. I know i'll play this multiple times to get comfortable.