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Holey Rollers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #146 | 2.079 | 2.750 |
Graphics | #179 | 1.890 | 2.500 |
Overall | #190 | 1.701 | 2.250 |
Gameplay | #190 | 1.512 | 2.000 |
Audio | #208 | 0.756 | 1.000 |
Innovation | #213 | 0.945 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/yunglads/HoleyRollers.git
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Comments
Nice little game! I'm ok with Freaky reply! Thanks for this
Hi, I played the game. Let's start off by saying that the ball is extremely unresponsive, you can only turn when you're colliding with the ground and the acceleration is really, really slow and all of this makes the game feel really under-polished and unplayable. The whole point of some of the levels is to make some sort of calculated play, like a wall jump at just the right angle, well you can't do that if the ball doesn't move left or right in mid air. I also noticed, that platforms are affected by collisions and don't reset after dying. Not to mention that even if you fail, you can still proceed to the next level. The lack of sound further decrease the gameplay quality. The UI needs work and more variety in graphics would be nice. I hope you take this into account for next time.
hey thanks for playing. I’ll definitely work on everything you mentioned. You’re probably one of the first people to properly play test the game so your feedback is appreciated. I would change all the stuff now if I could but seeing as the jams over I can’t make changes but after I will. Out of curiosity which platforms where the ones affected by collision? Thanks again for playing I appreciate it
In my gaming experience the moving platform was affected, I don't think any other ones are tho. Good luck in the future.