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Road Ahead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.000 | 3.000 |
Presentation | #5 | 3.000 | 3.000 |
Overall | #6 | 3.000 | 3.000 |
Gameplay | #7 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is one of those games that's easy to learn but hard to master.
Yup. Thanks for playing. :)
This is one of those games that's easy to learn but hard to master.
Very good game, the game design is smart and fun. I think it should have more rates
Thanks, Covenauta. I'm just happy to entertain people with a game.
A neat concept and well presented. There are a few bugs with the mechanics: the biggest one for me being that when the car is choosing a random direction, it may still choose the one that will send it right into the outer wall which is completely out of the player's control. This still turned out a lot better than our submission, though! I think this could be a really fun game with some more polish.
Thank you, Meswif. About the mentioned bug, it's actually not a bug. Hehe. It was intended to be that way to reflect the theme and let the player decide wisely which road to use to avoid borders but there is no guarantee a favorable road tile will be available.
During development I thought of wrapping the world around where if the car goes to north outer bound, the car will enter to the south outer bound. But I discard that idea thinking of the possibility of a bigger map and player must scroll all the way to the opposite edge within short time- it was 3s per player turn that time. Now it is 5s per turn, maybe that is enough time to consider this idea. And I'll probably let the player move the camera with mouse when cursor touched the edges of the screen for easier map navigation.
Let me know if this is a good idea. I will add it in todo list.
Really cool menu animations and SFX, found really fun to play this game! I just missed a score system, guess it could be a nice addition.