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Droidian Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #7 | 3.526 | 3.526 |
Music & Audio | #8 | 3.421 | 3.421 |
Overall | #10 | 3.316 | 3.316 |
Theme | #14 | 3.105 | 3.105 |
Art | #20 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great job here! I especially liked the music/sound!
WOW! This is incredible! There was a lot I liked about this game!
The controls are tight and feel good. The sound design did a lot to make shooting feel effective and powerful. The world design was pretty great, moving from level to level. And the game did a great job of progression, as I progressed the enemies slowly got harder, and were gaining new abilities. It was challenging and I was always taking damage, but it felt like there were always the right amount of health pickups when I needed them. I am SUPER impressed with the balancing and difficulty progression you were able to execute in the short time we had.
With the little beggar guys, I was feeling frustrated with them for a while because if I helped them, I couldn't afford upgrades! I started ignoring them because I just wanted to save up to power myself up a bit first, but eventually got around to sparing some bits when I could. They wanted SO much money! Until later on, someone came up to me and gave me a HUGE power boost, and then it clicked... And I wished that I had shared more with them... I'm sure that entire experience is exactly what you were going for, and you got me! After that, your interpretation of the theme really clicked, and it created a memorable
moment. I also appreciated the passive-aggressive menu at the end saying "you could be nicer next time," lol.
What a great experience, great sound design, great balance and progression, lots of ideas brought together and they worked together well. Oh, and the boss - THAT was cool and incredibly impressive. It felt like a great way to "judge" how I had done throughout the rest of the game.
The only idea I'd have is to make dodging a possibility somehow? Or maybe a smaller player hitbox? Just something to capture the "bullet-hell" feel of dodging and weaving between enemy bullets.
I love this one! Fantastic work!
Had fun! I think i killed more than i should of thought haha, nice work
Hi there! I would have loved more info on this game... Does it make the enemies shoot you worse/more etc if you don't help "people?" Or if you hurt them (which I found out on accident is a thing... the one flew in right as I was shooting at a block and I shot him!!) So cute and funny - motor oil for his daughter ;p nice. I was not able to beat the game (is there an ending? I don't know) I kept dying! I am so bad at these kinds of games. I don't have any coordination with key movement and mouse aiming & shooting. 🤷♀️ I like the music a lot. The way the enemies fly into the screen is really awesome. There were a few times when I died that it didn't tell me I failed or to restart. I just had to restart myself.
Good job! You made a game in 48 hours!!!
Hey, thanks for playing! I wanted to have a sort of 'karma' mechanic wherein, to sort of spoil it I guess, the player can choose to forgo immediate upgrades at the little shops in lieu of helping out the other characters, which would in turn cause better rewards to be granted over the course of the game. Like a short-term minor upgrade vs long-term major upgrade sort of deal. So if you help out a lot, these other characters appear now and then to give you upgrades that were better than what you could buy. I also intended to have some show up to open short cuts and even help you out in combat, but I ran out of time. And yes, there's a definite ending with a hastily made boss fight that works, uh, most of the time. And I'm aware of the death screen thing not appearing in certain circumstances, but couldn't publish a fix before the deadline.
Needless to say, 48 hours was certainly tough!
Yes, 48 hours is definitely tough! That all sounds awesome! If you work on this more in the future, let me know (I am torn about whether or not to put any more time in to my own game... Or just go back to my "Real" game) I'd love to play it again! I am going to play it some more and try getting to the boss fight at the end 😀 (I don't think anyone made it to my boss either...🤷♀️ which I didn't even have time to make into a "fight" lol it's just a win or lose message depending on if you solved the puzzle🤣)
Great shooting mechanics! Reminded me of an old school Atari game but with 3D movement and great music (loved that song btw). Challenging game but seemed pretty fair. I went broke giving away all my money to strangers on the street. Good golden rule points.
Thank you! I actually planned on drawing sprites for everything, but spent all my energy programming and didn't have time for art stuff. So I had to settle with the placeholder quads and hastily cobbled the rest of the aesthetic around the old school arcade-y flair.
I'm glad you spent more time on the game and less time on art, because the game feels really solid and I but you might've lost good things by sacrificing time to work on art. Obviously art is important, but you did a good job making the aesthetics work regardless
Nicely polished, fun to play, just a great game!
I didn't survived long after those purple enemies, they're fast! Nice job, feels very polished
Nicely done! Enjoyed it, even though I kept dying again and again ;P
I really liked the progression of the levels and the game is a lot of fun!
Even though I'm no good at it I really enjoyed playing it! :)
Fun solid game! Very well done! very cool game mechanics, and level progression. I like the smooth camera change as you go through levels. Gave all my bits to the dude every level and got wrecked lol
Fun solid game! Very well done! very cool game mechanics, and level progression. I like the smooth camera change as you go through levels. Gave all my bits to the dude every level and got wrecked lol