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FIST: Hecatoncheires's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rank | #21 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun new faction to include, and rules for efficiently handling groups of enemy combatants, which can quickly become tedious as the author notes. As one of the other reviewers pointed out: There's flexibility here to apply these rules to any group of low level threat beyond your classic swarms (e.g., being shot at by a lot of untrained people with guns).
Flavor note: In keeping with the Hands controlled by Heads theme, when introducing this into my own game, I may adjust Gyges's title to something like Overmind, as opposed to Overseer :-)
A colorful villain with a nice backstory you can drop into any mission, with the added benefit of CYCLOPS to complicate things. Will the enemy of an enemy prove to be a friend?
The included swarm rules provide a way of modeling zombie hordes or any other group as a single creature for the GM to keep track of. And it is rounded out by some scenario hooks for your friendly, local FIST team to bite on. More than enough for a few sessions of fun.
One note, the details on Gyges psychic attack are a bit unclear. It reads like any roll of 2-6 is no damage while 7-12 is inflicted normally, but it could also be that only rolls of 6 are counted for damage purposes. Some clarification might be needed.
Gyges' psychic attack works the first way (2-6 is no damage, 7-12 normal), I'll try and clarify that a bit. It's the least polished part of this thing so I think some tweaking is in order anyway; I just felt he should have something to use as a risky but powerful hail mary, being a psychic boss fight and all. Thanks for the feedback!
Tight and to the point, an easily employed ruleset and cast of characters for Borg / PsiOps Puppetstrings type scenarios. Ends with three punchy, evocative plot hooks. Nicely done!