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A jam submission

Fish GradeView game page

Submitted by RivelBop — 14 seconds before the deadline
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Fish Grade's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4521.8864.000
Fun#4661.6503.500
Audio#4831.1792.500
Creativity#5071.4143.000
Overall#5081.5083.200
Fishiness(?)#5261.4143.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i think i got to wave 6 or 7 - around the time the lobsters start spawning. also i played the OSX version.

enemies are really fast. game is fun though i ended up herding them into one group at the start of each wave and then massacring them as they came straight at me. this strategy, of course, didnt last too long once i got the damn bomb. boy did that thing force me to move around much more hahaha. i think thats what i liked about this game the most, there was just so many surprising twists in this game that i didnt expect to begin with, and i couldnt help but enjoy the experience. it was just fun. Now to the deets…

i love the retro style graphics and sound. really fit with the arcady mechanics i felt.

i like how the drops dont disappear. really helped with survival strategy - like keeping the health drops around for the next waves. 

I wish the experience drops stood out more, they blend in too well with the scenery.

please don’t let bullets fly through walls cause in this case you’ll kill a enemy fish in a wall  and then they drop the goods in the wall prohibiting the player from picking them up… and then they are just in the wall taunting the player for the rest of the game. then again you can keep bullets going through walls but create a system that sort of teleports the powerup to the nearest tile that the player can access. something like that. anyway…

one last thing those lil fuckers are really fast haha. but ill be honest i kinda get it, it would not have been as entertaining to me if they were slower i think. but on the other hand they were so fast that i had to immediately (after wave 1) resort to a cheezing strat to get by. i dont know if that is the intent of the design or not, but i’ll leave that for you to ponder as the creator.

anyway i really enjoyed the game. great job.

Submitted

While the actual execution of the game is fine, the enemies are just WAY too fast. I spent almost the entire time backpedaling because I couldn't do anything else without getting hit. I managed to level up twice, but without any item descriptions, I wasn't able to make meaningful choices. This game is definitely well *made*, but it just needs some tuning to really shine.