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A jam submission

Ruler of the DepthsView game page

Consume the ocean
Submitted by Papieog — 29 minutes, 56 seconds before the deadline
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Ruler of the Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Fishiness(?)#544.3334.333
Visuals#784.0004.000
Overall#2213.1333.133
Fun#3052.5562.556
Creativity#3132.7782.778
Audio#3532.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Notes (optional)
First game I made in Bevy

There is something wrong with camera rotation, read the description at the bottom

Pre-existing assets (optional*)
​all assets used were CC0:
https://poly.pizza/bundle/Animated-Fish-Bundle-ZkGbjS8m8g
https://opengameart.org/content/5-chiptunes-action
https://opengameart.org/content/7-eating-crunches

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Comments

Submitted

I think I broke it

Developer

I didn't think that anyone would play for so long since the game pretty much brakes at a certain size

Submitted

This is cool, i really liked the concept. Had some issues with camera (even after entering and exiting full screen as stated in description). Still looks amazing

Developer

Thanks, I gave myself 2 hours trying to fix the issues before publishing but there were just too many of them

Submitted(+1)

Cool to see a Bevy game here! We were thinking of learning it for this jam, but with time constraints we decided to stick with Unity. Maybe next time :)

Loved the look of the game, and had a good time playing it!

Developer(+1)

Thanks, it's the first game I made in Bevy. I just thought that there's no better way to learn a game engine than joining a game jam. That's how I learned Unity before.

Submitted(+1)

I really felt like a fish!

Submitted(+1)

Cool take on the theme. I loved turning on the jets and speeding through fish or just jumping in the air. The AI was good, and the 3d models were so clean. I'm not sure if I made a mistake but I didn't get audio. Regardless it reminded me of being a little kid playing hungry shark on my i-pad. You made a crazy good game.

Developer(+1)

Thanks, it was my first time making a game in bevy and it seems like I messed something up when compiling to Web assembly.

Audio and grabbing the cursor seems to sometimes just not work.