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A jam submission

FISH AND HITView game page

A game about fishing, and using the fishs to kill fishs.
Submitted by EmptyFrog — 19 hours, 39 minutes before the deadline
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FISH AND HIT's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3032.8334.250
Visuals#3202.6674.000
Fun#4062.0003.000
Overall#4212.1333.200
Fishiness(?)#4732.1673.250
Audio#5041.0001.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-existing assets (optional*)
shaders:
https://godotshaders.com/shader/vignette/
https://godotshaders.com/shader/ps1-post-processing/
https://godotshaders.com/shader/low-poly-water/

textures:
https://screamingbrainstudios.itch.io/photorealistic-texture-pack
https://screamingbrainstudios.itch.io/tiny-texture-pack-2

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Comments

Submitted(+1)

Seems fun conceptually, and the environmental design is solid. Some notes: getting the speed-up booster was a little scary and seemed more disadvantageous than advantageous. I was sad when the bait can only gave me one bait. I wasn't really sure if the enemy was really tanky or the spear fish I was using was just weak. Lastly, you might want to implement invincibility frames because the enemy can almost one-shot you within one second of touching.

Developer(+1)

Solid Review, thanks a lot for that.
1. Yeah, 'conceptually good', but a underwhelming execution, i just continued to add things instead of polishing what i already had. Looking back i even tried to push some sort of roguelike aspects to the game, which was clearly a mistake.
2. A bit of the game development process: The game was originally a horror game, that would take place in a fishing pond, and a house, and that's why i made a full on house model.
3. As you can see by the power-ups, playtesting did not happen, neither did balancing. The bait economy sucks.
4. Yeah, your spear was weak. Each fish has different stats, but the only stats that the player knows is the fish star rating. Which is basically a multiplier to damage. The spear has the lowest damage (0.2x multiplier), but it has also the lowest cooldown and highest range. (But in reality 0.2x was too much of nerf, remember i did not playtest the game)
5. Yeah, invincibility frames where the way to go. Would be much easier to have the enemies give fixed damages amounts. But as i said the game lacks polishing and execution.

Thanks for the amazing review, i really did not make justice to the game.
I will make sure to add such things in a future iteration.

Submitted(+1)

That was cool. I couldn't figure out where to get more bait or how to fight the fishpeople at night?

But I caught some fish and sold them! Well done!

Developer(+1)

Yeah, the game needed a tutorial.
The game needed a bunch of things.
Thanks for the review :)