Really nice use of the theme and great atmosphere, cool monster variety too. I wish there were some kind of visual indicator to tell if I'm using the right tool against the monsters. (just a nitpick)
Solid entry!
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #59 | 2.309 | 2.667 |
Audio/Music | #71 | 2.021 | 2.333 |
Art/Graphics | #73 | 2.213 | 2.556 |
Overall | #80 | 2.069 | 2.389 |
Theme | #87 | 1.732 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Font - VCR OSD Mono by Riciery Leal; BGM - pixabay.com; SFX - mixkit.co, Cymatics; Everything else was made by me
Really nice use of the theme and great atmosphere, cool monster variety too. I wish there were some kind of visual indicator to tell if I'm using the right tool against the monsters. (just a nitpick)
Solid entry!
That was really creepy! With the audio and the light, it was giving me shivers! Good job!
Very spooky intro, and the guide-reading was certainly frantic while the creatures attacked in the beginning. After having read and understood what each monster did, it kinda felt like a swirl-around the light, try not to miss the potions, wait. Lots of waiting. I unfortunately seemed to have died from the very see-through green monster with 1 "hour" left.
Audio didn't seem to work for me on firefox.
Great little concept, good work.
Thank you for the feedback. This was my first full-made game and I feel it was not a good one. I wanted to add some other features, but ended up going in over my head and running out of time. I was afraid my game would not be fun, and it seems that is how it turned out. I will keep this in mind as I develop future games :)
Also, for the audio, I have no idea how to fix that. I have tried my game on three different devices and it worked on all of them. Do you have any suggestions? I made this in Godot 3.5.2
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