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A jam submission

Night In The ForestView game page

Can you survive the night?
Submitted by uso5 — 11 hours, 29 minutes before the deadline
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Night In The Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Engagement#592.3092.667
Audio/Music#712.0212.333
Art/Graphics#732.2132.556
Overall#802.0692.389
Theme#871.7322.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work alone, or as part of a group? (If in a group, list their names)
Alone

Disclose if you used any public domain assets or not.
Font - VCR OSD Mono by Riciery Leal; BGM - pixabay.com; SFX - mixkit.co, Cymatics; Everything else was made by me

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Comments

Submitted(+1)

Really nice use of the theme and great atmosphere, cool monster variety too. I wish there were some kind of visual indicator to tell if I'm using the right tool against the monsters. (just a nitpick)

Solid entry!

Submitted(+1)

That was really creepy! With the audio and the light, it was giving me shivers! Good job!

Submitted(+1)

Spooky atmosphere and great art, good job! 

Submitted(+1)

Very spooky intro, and the guide-reading was certainly frantic while the creatures attacked in the beginning. After having read and understood what each monster did, it kinda felt like a swirl-around the light, try not to miss the potions, wait. Lots of waiting. I unfortunately seemed to have died from the very see-through green monster with 1 "hour" left. 

Audio didn't seem to work for me on firefox.

Great little concept, good work.

Developer (1 edit)

Thank you for the feedback. This was my first full-made game and I feel it was not a good one. I wanted to add some other features, but ended up going in over my head and running out of time. I was afraid my game would not be fun, and it seems that is how it turned out. I will keep this in mind as I develop future games :)


Also, for the audio, I have no idea how to fix that. I have tried my game on three different devices and it worked on all of them. Do you have any suggestions? I made this in Godot 3.5.2