Really lovely game! Super fun to play. I included it in my compilation video of all of the games in this jam, if you’d like to take a look. :)
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Antimony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Appeal | #5 | 2.683 | 3.000 |
Core Value | #7 | 2.683 | 3.000 |
Overall | #8 | 2.534 | 2.833 |
Polish | #12 | 2.236 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I want to like this game but I'm at ~5 FPS here so on my modest MBP this is practically unplayable. Also not 100% on how left stick/right stick map to keyboard? (But frankly, the big trouble is the frame rate. At that frame rate I can't judge the controls' response.
I understand this was made with Unity so from experience... I'm sure you can find a way to improve the frame rate.
I'm starting to warm up to this game. Now I only need to grab 2 controllers and two human and I'll be set for the fun.
A small question: I think I've forgotten the control to display available resolutions. Yes, I will actually look it up myself. But my point is you have an appealing game here, that's supported by an appealing box shot. Still you need to make yourself accessible to players... assuming you want as many players as possible that is (trying to have players can be a distraction from the fun of making a game) so here's a couple of ideas:
- Let the player select the resolution they want; I know this resolution select screen is a bit ugly (to a point its customizable). Many people just don't have a gaming PC it doesn't mean we don't want to play.
- Paste the rules of the game, and required additional hardware (in this case 2 controllers) directly on the home screen. For a short/simple game all you need is a good looking font.
- Would be awesome if I could play agains the CPU (finding player no problem for me but still)
Please bear with me, I'll get there.
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