Play [[GAME]]
Swing Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #9 | 4.333 | 4.333 |
IDEA | Was this game super interesting or innovative | #30 | 4.000 | 4.000 |
Overall | #40 | 3.867 | 3.867 |
AUDIO | Did the game have great music or sound design | #51 | 3.667 | 3.667 |
MOOD | Did the game have atmosphere or make you feel something | #70 | 3.667 | 3.667 |
VISUAL | Did the game have nice graphics or art direction | #106 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
2 years, off and on with 4 month intervals
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Comments
isnt this just a ripoff of badgame by @dani?
how did you know
edit: its more than a ripoff, for one it isnt endless, it has an editor, the mechanics are more numerous(and different), and multiplayer is in consideration. i was definitley inspired by it. the creation is actually kinda interesting:
a while ago i created swing racer, but back then it was vr. it didnt work well but was fun, but the swinging was inconsistent. then a year later i made this game as Swing Racer:2D. works much better as a 2d game.
then i dropped it, and remade it under the full Swing Racer name, instead of the old Swing Racer:2D name.
then a year later i published it, which was 2 weeks ago.
TLDR: well yes but actually no.
1. I knew cause they look almost excactly the same 2. make this a 3d vr game so that i go BRRRRRRR
okok, just gimme until dani releases karlson, then you'll get SWVR
ok
also what headset do you have?
3... Oculus Quest, Meta Quest 2, And Oculus Rift. Well 4 if you count the one that you put your phone into and than play VR...
ok, i can do pcvr oculus.
The concept of the game is fun. music and sound design fits well. the grapple and slow motion feels right.
It was difficult for me to get enough speed from grapple. Anything to help new players on this would be nice
Thanks! I'll redesign the tutorial to start higher up. Something that some might notice that isn't specifically said in the tutorial is the rope becomes completely solid after it stabilizes, so it's best to grapple when your motion is perpendicular to the direction to the grapple. In other words, it's best to be as smooth about the movement as you can be, and the timing is crucial to your speed.