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Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #43 | 3.667 | 3.667 |
FUN | Was this game satisfying to play or did it bring you joy? | #48 | 3.667 | 3.667 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #56 | 3.333 | 3.333 |
Overall | #66 | 3.333 | 3.333 |
AUDIO | Did this game have great music or sound design? | #92 | 2.833 | 2.833 |
VISUALS | Did this game have nice graphics, art or design? | #98 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
This January, I wanted to finally finish the level editor for my game Possession. I had the idea for this game during last year's gentle ghost jam (https://itch.io/jam/gentle-ghost-jam), and always wanted to create a level editor for it. I think the concept of the game really fits the idea of a level editor: In this game, you can control various objects, which all have very unique abilities. However, each object only has zero or one abilities, and in order to move on, the player has to use the objects with the most fitting abilities, or the best synergies with other objects, for his current situation. With clever placement of different objects, interesting levels can be generated. I think the best way to introduce the concept is to get started with playing the first level of the game (Button "Start Game").
While exporting and saving levels is still under construction, the work on the level editor itself is finally finished. In the next days, I will create a short description on how to use it. For a future version, I also want to create a server, where you can post your levels.
Anyways, I'd love to hear your opinion - on the game itself, but also on the usability of the level editor. Should I continue working on it?
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Comments
The idea how ghost go inside the animals is cool :)
Really cool concept! :D
Thanks! :)