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Space Forklift Sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #39 | 3.000 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #47 | 2.667 | 2.667 |
FUN | Was this game satisfying to play or did it bring you joy? | #71 | 2.333 | 2.333 |
Overall | #77 | 2.267 | 2.267 |
AUDIO | Did this game have great music or sound design? | #83 | 1.667 | 1.667 |
VISUALS | Did this game have nice graphics, art or design? | #110 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
I started this way later than I should have. Most of the work was done in the last 3 or 4 days, the single level I put together in the last hour.
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Comments
I thought blew up my cargo by throwing it or hitting walls at first lol. The laser guided line up mechanics were really neat and unexpected, definitely made it feel more like a simulation of a more realistic vehicle. Plus the squares to line them up worked well, the main mechanics were pretty rewarding with 3d movement. Took me abit to understand the green lines were telling me distance, but I got there. Cool prototype!