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A jam submission

DGX BattleSpace 9142View game page

Battlefield + FreeSpace
Submitted by benkeks (@benkeks) — 18 hours, 26 minutes before the deadline
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DGX BattleSpace 9142's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was this game satisfying to play or did it bring you joy?#263.2664.000
MOOD | Did this game have atmosphere, or did it make you feel something?#352.8583.500
Overall#392.8583.500
IDEA | Was this game innovative, or did it use interesting mechanics?#452.8583.500
VISUALS | Did this game have nice graphics, art or design?#502.8583.500
AUDIO | Did this game have great music or sound design?#502.4493.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
Some fifteen years ago, I started working on DGX9142. Originally, I planned to make a little space game over the Easter break of 2004. This morphed into the idea to merge FreeSpace-style dogfights with a spawnpoint conquest in the spirit of Battlefield 1942. I was 15 years old at that time, and these were two of my favorite games.

Since then, lots of stuff has happened: There have been more than a dozen Battlefied installments. DirectX 7, which is used for the graphics, has long reached the end of its life cycle. But, as Stef and I have been concerned with other stuff over the last ten years, the release of DGX9142 has not come about ... till today! :)

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Comments

Submitted

I can't believe I haven't seen more games like this, the mash up space sim and objective based battles works really well and makes even more sense thematically with the concept of warp gates.  It felt faster paced / had more freedom that solely flight sim games, although occassionally the physics seemed floaty, like I couldn't redirect my momentum that well.  Visually it was great, I love traveling with the battleships, as they launch barrages of laser fire off into the distance.  I don't really play flight sims much but I did find it a bit hard to local individual fighters, and differentiate between friend or foe.  I mostly played bomber cause it had the most obvious impact on the match.   Audio/Music was all good and fight the tension of the scenario, the warning sound was kinda annoying though.  Only thing from free space you are missing a massive shivan beam weapons :D