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Jump Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art / Graphics | #67 | 2.600 | 2.600 |
Sound/Music | #76 | 1.800 | 1.800 |
Overall Fun | #77 | 1.800 | 1.800 |
Controls / UI | #81 | 1.200 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre #1
Action
Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing
Rating #2
Family Friendly
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Comments
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
Ok, so legit I played your game for one minute then stopped because these controls are atrocious. Seriously, to use arrow keys, space bar and the mouse? I don't have three hands, my friend. When you've modified the controls to be reasonable, I'll return and give a proper playthrough.
I like the idea as well, same issue with the controls being too complex doing 3 different types of control on limited time constraint right off the bet, if you are keeping the fire/lava idea, best simplify the controls to just arrow key and space bar, or just WASD/arrow for directions with mouse (right click for jump and left click for punch might be doable) ; if the beginning there is no fire coming, allowing the players to get used to the control and present a more gradual difficulty curve, the idea might work for a much slower pacing game.
I like the idea but the controls are way too hard and the fire moves too quickly. I clicked on the button but couldn’t see any effect. Am I doing something wrong? Also, I like the idea of the speech bubbles telling you how to move and stuff but since the fire is approaching fast I don’t have enough time to read it. Maybe you could have like a tutorial stage where the player can learn the controls without any danger.