Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

speed (placeholder name)View game page

Submitted by ultranochos5 — 4 days, 1 hour before the deadline
Add to collection

Play game

speed (placeholder name)'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#213.3333.333
Overall Fun#383.0003.000
Art / Graphics#402.3332.333
Sound/Music#451.0001.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Genre #2

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cute platformer, liked the changing block mechanics!

Still as other have said, the background choice easily blends in with the character and elements. The game character should stand out in the visuals, in particular for a game like this.

Submitted

Hello!

You're off to a good start!

Several thoughts:

+ There are some cool ideas, each level offers something new

+ controls feel smooth and responsive

+ Switching characters to move forward is interesting

- Glitchy interactions with slopes or moving objects (character can be pushed into terrain or glitches while standing on the slope, constantly twitching)

- a lot of backtracking to switch characters on lvl 2 (lvl 4 was OK in that sense)

- everything is tiny, some thin walls or elements are hard to notice and blend with the background. I didn't notice there's another character to play with until I accidentally touched it

- Stuff is functional, but there's very little feedback for player's actions - character switch/death/interactions are not highlighted at all

- Some level elements are hard to navigate (not in a fun challenging kind of way)

Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.

Since this is a prototype, I can't rate artwork and sound for this. However, I may cover these in feedback.

Gameplay felt smooth and the controls made sense to me after a touch of trial and error. I don't remember if wall jumping was explained to the player. I don't think it was, and it was honestly luck that I figured it out. It was a bit weird to use dashing to kill enemies, but that's a me thing. Overall, I like where it's starting.

What you should do next is make a bigger screen and zoom the player in more. Everything is incredibly tiny and your character can blend in with the stage. Making them bigger can let you add details to make them stand out more, and in generally it'll be better for the player. Also, some sounds for specific player inputs so that they can use it to verify the input they wanted if they're, perhaps, in a position to not know if they're dashing or wall jumping when they want to be.

Jam Host(+1)

Can you at least take a few screenshot of your game and share with us? Without image we are really unsure what kind of game we are looking at.