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self's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #24 | 1.342 | 1.500 |
Sound/Music | #28 | 1.118 | 1.250 |
Art | #29 | 1.118 | 1.250 |
Overall Fun | #29 | 0.894 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yo, I'm trying to play through the itch app and when I launch I get this error
I can upload an updated container in a few days (once I fix some technical issues in the latter part), but if you don't want to wait you can download this. The container wouldn't need it, but I still got some problems before that (earlier part should be error-free, though)... by the way, it's not much of a typical game...
I couldn't get the newer version to work, only an error message pops up saying "could not load file :///C:/Program Files (x86)/RPG Paper Maker/Engine/Content/BR/Content/Shapes/OBJ/chest-opened.obj
Luckily i was able to play the older v0.1 x64 version. Feedback wise, I'd say the game is really, really heavy on dialogue, like every character talks very similarly and they quickly start with these very sophisticated, deep conversations. This would work if everything was paced out maybe? Or different characters talked differently? I didn't really click with any of the deeper metaphors and heavier meanings, and all that stuff, since it felt like it was immediately dumped onto me. It feels like the game just wants to explore so many topics so quickly you don't get time to sort of "bathe" in the game's world and characters.
It's not quite meant to be a conventional story, more a study of various ideas. Thanks for trying it, though, I'll soon update it with a more finalized (for now) version with hopefully most technical issues resolved.