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A jam submission

CLEAR.View game page

Submitted by blastron (@blastron) — 2 hours, 12 minutes before the deadline
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CLEAR.'s itch.io page

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Submitted(+1)

Because of the smashing gimmick, it felt a little indirect since the result is always delayed, although I did find it interesting.
Some aspects were not very intuitive to me, I felt like certain combinations should have counted as a clear but they weren't, like square groups. As well as being able to smash dropping a horizontal piece. Maybe that would make it too easy? Not sure.

The rotation along the hinge bit made it easy to figure out how it would rotate, and the controls felt good.

Even though it's a little bare-bones, the base is there and it felt like a complete game. Just needed a tiny bit more polish or decoration.

Well done!

Developer

Thanks! I did some in-person playtesting with some other puzzle game friends and agree that there's a lot that could be made more intuitive. A ghost piece would definitely help show the first-order effects, and the art could be _significantly_ clarified to show what the properties on each piece are in order to hopefully make understanding the second-order effects easier.

The horizontal piece thing is something I was toying around with. The idea is that hard dropping a piece does its smashing effect along the axis of the piece, so if you wanted to smash things horizontally, you'd drop the piece horizontally. In practice, I'm not sure how useful that actually wound up being, so it's definitely going to be revisited if I wind up doing another pass on it.