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Guardians of Castle Hlvest's itch.io pageTheme inspiration
I started with the physical object of a passage and brainstormed a troop defence game where you have to prevent the enemies passage
Sensory info
N/A
Content info
N/A
Extra Credit Challenges
Extra CGA
Extra Voice
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Comments
Interesting variation on TD games. I like the fact that you basically recruit troops and put them in position.
I think the footmen do need some feedback though. Right now it is not clear if they do anything at all.
The resemblance to the old dos games made for CGA is very strong. I like that aspect. That said, it's hard to tell the archers apart from the footmen. I tried buying archers at first and only a while later realized I had mostly footmen.
I don't know if you would have enough time or desire left to fix it in time, but the in-game mouse cursor couldn't cover the full range of the screen, even despite the system mouse cursor clearly having more range. It looked like the mouse movement was being scaled in a way that didn't match the actual resolution the game ended up in. This didn't cause a problem playing the game, but I did have to restart the game to leave the instruction menu.
Also, it looked like there was a clear first wave, but after that the enemies just seem to trickle in constantly. I have limited experience with tower defense games myself, but in pretty much all games with huge amounts of enemies and in-game currency to spend tend toward discrete waves and rest periods so that the player doesn't need to juggle ui elements with combat.
Thanks for playing and the feedback, I've addressed the unit similarities and added pauses between some rounds. I could not replicate the mouse issue, the game is developed in a fixed size (1660x1000) with full HD screens in mind do you have a larger resolution? (not asking for smaller because then there is a whole slew of other issues :P )
Bad news. My resolution is 1366x768. In case it helps at all, I just checked again to see if there's anything else to gleam from the issue. The area the in-game cursor covers is in the top left, so only the bottom and right of the screen are out of reach. As such, I was able to take a screenshot with the cursor as far from there as possible and find that the size of the in-game cursor's range is either 1121x574 or 1122x574, depending on which pixel is the actual anchor. In addition, if the taskbar is told to go away, it adjusts the range by a couple pixels more in both directions. I also found out that if I move the game window at all, the limited range goes away completely, but at the cost that the game is no longer scaling down at all, nor does it fit in the window.
Unfortunately that problem is so deeply rooted in the game that I won't be able to fix it. But I'll keep you in mind when I start learning how to make option menus and actually be able to scale my games. Thank you for the time you took on my little game :D