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A jam submission

Carrot CaravanView project page

The Life of a Free Carrot [Adventure Module]
Submitted by Yubs — 21 hours, 13 minutes before the deadline
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Carrot Caravan's itch.io page

Theme inspiration
Passage of Life. It's a carrot's life though.

Sensory info
Nope, nothing crazy!

Content info
Death is addressed in this game/story.

Extra Credit Challenges

Extra Media
Extra Hand
Extra CC0 and CC-BY
Extra Zoey

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Comments

Submitted(+1)

Thanks for the game!

I was taken by surprise by this one. I was expecting some traditional role-playing mechanics, like rolling dice to determine the outcome of an event, but was confused when game asked me to make physical exercises.  And everything went downhill from there. At page 5 I was running circles outside the house in the dark, trying to find moon in the sky. At page 7 I was singing out loud. At page 9 I startled my partner when asked her to imagine me in the grave and say some final words. And exercises almost at the beginning of the game were very timely, as they energized me for the challenges ahead. Overall, I enjoyed my time playing. Having to move away from computer and actively engage with my surroundings, playfully undermining them, was pleasantly refreshing. Game left me wanting more challenges that made me do that.

With that said, I didn't quite understand the necessity of splitting the game into the application and the .pdf file parts. The game could have been easily being fully digital (i.e. single executable file), or, conversely, be played fully analogous with paper sheets, color markers and 6 dice (although this would have made it less accessible, I guess). Maybe there were some technical constraints that led to this decision, but felt no artistic necessity in it.

Btw, playing alone made this game even more interesting to me, because I was the only person aware of the rules. Saying or doing something silly because the game wants you to in front of a person who already knows why are you doing it is one thing, but doing it with someone who is not aware of the rules, or, even more so, does not know that you are playing, is something completely different. I see how this game can be played and enjoyed both ways, though.

Keep up the good work!

Developer

Thank you for playing! And thanks for the comments on both pages! I really appreciate the feedback!

Submitted (1 edit)

I was legitimately curious on where that carrot was gonna, the humor at the beginning totally sold me on the story, and I have to say the end was quite nice, especially the part were you have carrot childrens, I also think letting some parts of your story be random is a good way of having the player take a part in this story.

Most of the challenges were really fun to execute and well thought(most weren't difficult to realise), especially the ones in the warehouse, the only one I wasn't able to do properly was the one that had me lay on the ground because of a lack of place.
Though I'm not really sure what are the winning condition of this game, is it when your status bar is full, or is it when you finish the story?


*Comment Pact Club*

Developer(+1)

First of all, thank you for playing!

To be honest, I was making it so that the status bar and ending of the story both would reach the end at the same time. The "program" part of the game was definitely not integrated as well as I wanted, however I wanted to include it for those who do not have standard roleplaying dice in the game!

I'm glad you enjoyed it! I honestly might do another game with a similar "real life challenge" format like this in the future, with better artwork and different stories!