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A jam submission

Connection; Re-learning to Love.View game page

A short tale of Michael's weekly visits.
Submitted by Mr. Business Industries — 45 minutes, 12 seconds before the deadline
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Connection; Re-learning to Love.'s itch.io page

Theme
We explored the loss of a connection and worked alongside a Psychology expert to make a game set in a grief councilor's weekly sessions. Special thanks to Sophie Aston and Eddie Fulton.

Sensory info
N/A

CW
N/A

Extra Credit Challenges

Extra Kuleshov Effect

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Comments

At the begining I didn't understod why you did a platformer to teel such a personal and heavy stoty, but without knowing I start feling as my action going deeper and deeper into the game started conectiong to the emotion displayed by the story. I think this was a great execution on sharing emotions especially sad and heavy ones.

Having said that sometimes the jumps where I died multiple times took me out of the experience and the more I play the more I started to feel this. Still I think this was a great experience.

Developer

Thank you very much for your feedback! This was our first game, so I’m sorry if the mechanics meant you were taken out of the experience.

That being said, I’m so glad you understood our story! We were scared we hadn’t done it justice, but we're pleased with the result. I hope you enjoy our next games!

Submitted

I just went through your whole game without knowing there was audio until I was about to post a comment. Going back, the audio wasn't audible until I put the volume up  to 4 times what I normally have it at, and more than twice the most I ever put it at for anything else. If I wasn't wearing headphones, my laptop's speaker literally would not have been loud enough for me to hear it clearly even at the highest volume.

Aside from that, the invisible barriers are really annoying, and they get in the way even in spots where I was jumping up rather than falling down. There's also several moments where it's plainly obvious that there's a platform right below an invisible barrier.

Developer

Thank you for your feedback! This was our first game, so we’ll be sure to make our next one way better.

 I hope you enjoy the next games we put out.

I think you made good use of your background vs your character- effective use of the Kuleshov effect! I also appreciated how perilous many of the jumps felt...the feeling of unease paired with the conversation. Fantastic concept! I loved it!  

Developer(+1)

Thank you for your comments, so glad you loved our little game! This was our first game as a studio, and I hope you enjoy other things we put out in the future :)