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A Loop in Time's itch.io pageTheme
We used the definition of "Cycles," a looping set of actions, to make a system where you have the ability to record and playback your movements over and over again, in order to solve platforming puzzles. You cannot stop the loop of your actions until you've either failed, or solved a puzzle.
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Comments
The instructions aren't clear enough. At the very least you should have stated that while looping the set of actions, neither gravity nor starting position apply. Also, the puzzles are less satisfying to solve when having to go halfway through to see the full puzzle. This especially goes for the ones with 4 slots, as I just didn't bother trying to plan and instead just used the same 4 movements (jump up, fall down, move forward, turn a 45 degrees). Still, it was an interesting game to play through for the middle portion where I understood the mechanic and wasn't just repeating the same method.