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Flow, by Ian Albuquerque's itch.io pageIn what way(s) does your game fit the jam theme?
The whole game was designed with polishing in mind. It is such that each decision was made thinking about the player's final experience. The main goal was for the game to be immersive and for the player to leave the game thinking... Wow! And that is the result of a good "awesome per second" experience.
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Comments
It was weird.
But it was also good.
I liked it. Thank you for your contribution to this jam!