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A jam submission

Jam - Enemy Encounter #1View project page

Submission to the Enemy Encounter Jam #1 hosted by The Snowly
Submitted by gibbonjoyeux — 1 day, 1 hour before the deadline
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Jam - Enemy Encounter #1's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#113.7273.727
Correlation to theme#183.7273.727
Overall#203.3643.364
Quality#213.0913.091
Composition#232.9092.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme (Ennemy)

Green Tail

Correlation to theme
Romantic, old fashion but incredibly dangerous (using agressive strings) when you meet him with his acolytes (using vocal like instruments). I tried to depict a fight agains't Green Tail and his fellows in the dark forest they know better than anyone. It's a battle agains't people you don't know, you don't even see but only hear set in a hostile environment. For the drums, I used a different time signature to make it sound more "medieval" and energetic. I also tried to use percussions that feels like bandits hitting random objects !

Streaming Service
https://soundcloud.com/bisousbiset/jam-enemy-encounter-1

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Comments

Submitted(+1)

Like your description says, you are able to create the sound of the hostile environment well with the pulsing bass drum and the reverb you use in the second half of the song. The fast melody mirrors the speed with which I can imagine Green Tail swings his sword! Thank you for sharing!

Submitted(+1)

I sincerely disagree that this song fits Green Tail well xD. I think this is a great AA song!

Not only does the main instrument sound techno/metal-ish (I mean, listen to the first few sounds!) but the song also feels rather error-y with the hard-to-follow rhythm (mainly from 0:57 onward). For AA that feels great and I feel like it fits Green Tail less, but I do see what you were going for given the description. Overal, pretty cool song! :)

Developer(+1)

Haha I perfectly get your point. That's funny though as I really tried, for the first instrument, to get a Harpsichord like sound. Thinking about how it would connect the instrument and the character by their common time. For me, it was also fitting for the look of the character (as I said, old school but really dangerous).

Thank you for your comment though, it's always interesting to get other's interpretation of our work !

(+1)

I love the atmosphere, somehow threatening, good job on that.

I think you can improve it, I feel like some instruments are clashing against each others, especially at 2:06

Developer

Thanks a lot !

Yes, Selkione told me the same thing. It's partially due to the reverb that stays too strong on the final and the instruments that are probably too much on the same octave. But yes, the mix is muddy and I probably used too much loops that were not designed and thought together.

That's not a real excuse but I tried for this project to compose on my own software and it allowed me to see the main issues for composition. Like a timeline that lacks clarity and usability (I was not able to position the time cursor, I could only listen to the entire song which made the final mixing tricky).

Submitted (1 edit) (+1)

I really like the sounds you use. And the atmosphere with the kind of voices are very nice.

For the point of improvement (and it's especially significant on the last minute), the echo is a bit too present on all the instruments and it makes the mix muddy. I'm not a sound engineer, but either your echoes must be EQing, or less echoes...
Super boulot en tout cas ;)

Developer(+1)

Thank you !

I totally agree with your point. I think it's nice to have the reverb appearing progressively on the "calm" part just before the "final" but I should have lowered it just after. I tried to move the voices an octave up at the end to avoid the muddy mix you noticed (as it was even worth on my first draft !) but the reverb is indeed way too strong.

Merci beaucoup !