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A jam submission

Escape From SquidSteinView game page

You wake up in a cell not knowing how you got there. You find out they're trying to take your organs. Will you let them?
Submitted by oliverrr123 — 1 day, 11 hours before the deadline
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Escape From SquidStein's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#573.0003.000
Enjoyment#872.5712.571
Audio#982.1432.143
Overall#1002.4572.457
Artwork#1262.2862.286
Theming#1352.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub Repository
https://github.com/oliverrr123/squidstein

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Comments

Submitted(+1)

The game looks great, but in my case the camera is bugged :,v. I recommend enabling the full-screen option in itch.io's settings to make it more playable.

Developer

hey! thx, the camera doesn't move? or it's glitching? can u pls send some screen recording? it doesn't happen to me ;)

Submitted (1 edit) (+1)

I can´t comment a photo :,v . But, My camera is positioned in a corner and I only see a quarter of the character
Edit :I managed to fix it. When I zoomed in, it started looking normal.

Developer

oh damn ok nice thx

Submitted(+1)

Interesting idea, nice art. Just a few suggestions:

  1. Make it more clear in the instructions what will happen/what your goal is. Put controls (WASD, E to resist and interact) explicitly in there instead of just assuming players know. 
  2. Tell players that the first part is a cutscene and that a doctor will come pick you up (because I thought for a good minute that the game was broken since no key could open that door). You can do this subtly, like with an automatic voice beeping to "Please Wait for your appointment" at the beginning. Also makes it much more ominous knowing something is coming
  3. Show silhouettes of the clues not found (like greyed out versions of them). This way, players can know what to anticipate when searching for them, instead of just running away wildly and clicking E 

Loved that resisting the doctor was more than just E spam, and required some precision. Bloodstains also help the vibe a lot

Developer

thx so much <3 added instructions!

Submitted

Interesting game!

Did you make the assets yourself or did you generate them with AI?

Submitted (1 edit) (+1)

The artwork and style seem cool, but I couldn’t exactly figure out how to actually play the game since I kept getting stuck in an endless loop of being “taken away.” I think it would help to add some hints or a prologue that explains how to begin. Nice concept, though!

Developer

thx!!! yes, you're supposed to get taken away. when the guard puts you on the doctors bed, you need to press E (spam E) to resist the anesthesia and continue the game ;)

Submitted(+1)

where instructions gng

Developer

it's just WSAD for movement and E for everything else (interacting like opening doors, picking up  things, etc...) I thought it's clear but I guess I should add it somewhere lol thx for the suggestion