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Vila Maravilla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #7 | 4.111 | 4.333 |
Audio | #9 | 2.741 | 2.889 |
Innovation | #10 | 2.741 | 2.889 |
Graphics | #10 | 3.162 | 3.333 |
Overall | #11 | 3.015 | 3.178 |
Gameplay | #13 | 2.319 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/mikelangelon/town-sweet-town
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Comments
It was quite difficult to understand at first. Once I got it (and realised that it is not important to keep people alive) it became maybe a bit easy.
A nice game overall, congrats!
Yes, indeed the main doesn't care too much about people dying, which I see that having as goal achieving Happiness it feels a bit weird letting people starve, it feels a town of psychopaths instead.
Happy that you find out about the weird hidden rules and thanks a lot for the feedback!
I tried to be a landlord-pilled rent-maxxer but unfortunately all the rich villagers also hated cooking so they starved to death. I like the random rules system, it forces player to refine and adapt their strategy dynamically which is great. Although maybe not so great for the tenants that don't fit it :P (+food for animal hating and +food for cooking loving? find another place to live animal loving cooking hating loyal tenant Dennis). Also the visitors that "hate reading" made me smile.
Unfortunately (and this may just be me) I was burdened by the trek to the visitor screen and ended up opting for just resting to the next day if my houses were full. I think a more mouse-focused UI for managing houses and visitors might fit the gameplay loop better. Even just an arrow to swap screens between houses and visitors would be good. I also consistently opened the menu rather than interacting because they shared the same button and I wasn't in the proper position.
Thanks a lot for playing it and spending time on the long reply!
And no, it was not only you. I also found it quite tedious & slow after the firsts days, but I realised last day and didn't want to make changes afraid of breaking my spaghetti code XD.
Yeah, in retrospective, a different mechanic to make the change quicker as either mouse or using arrows for select actions instead of moving the player would make everything much smoother. My focus went in other stuff that I didn't have experience(the rules mechanic and transition screens) and I didn't pay too much attention to other aspects that I made work on the first day, as the movement.
For future games I got that lesson learned for sure!
All villagers died in starving ;) I enjoyed your game! Thanks!
Thanks for playing it and commenting!
That food stat was sliiiiiiiightly broken. Minute of silence for these poor villagers 0:)
Hi, your GitHub link gives a 404 Not Found error, is it maybe a private repository and you forgot to make it public when you submitted the game?
Oops! You are right! Sorry, I completely forgot to make it public. It should be available now!