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Dokibird's Welcome to Heck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #213 | 1.509 | 2.182 |
| References / Humor | #217 | 1.320 | 1.909 |
| Creativity | #223 | 1.635 | 2.364 |
| Gameplay | #225 | 1.132 | 1.636 |
| Overall | #226 | 1.333 | 1.927 |
| Theme | #232 | 1.069 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
You Fight ancient Dragoon that you must change their Elements to make a chain Reaction
Showcase / Streaming Opt-In
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Comments
Visually the game looks good, and Doki's model and the movement is well designed. However feels like the game is a work in progress and needs a tutorial, since I couldn't figure out any of the mechanics other than moving around and shooting.
The environment and post-process effects were very pretty, i liked the doki model and the animations seemed to flow well. It was also cute seeing Doki and Mint art and graffitti around the level.
The gameplay was confusing and the only feedback of firing the gun was the sound. I don't know what the spheres and grenade do, although it seems like their functionality wasn't 100% finished yet.
I really like the artwork! The model and environment was quite pretty.
The gunplay didn't really feel like I was damaging the Dragoons, and I don't really understand what the large circles did. The Settings button didn't show anything either (I have an AMD GPU if it means anything, since I did get a bug saying the game might not work with my driver).