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TowerTower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #85 | 2.263 | 3.200 |
Theme | #91 | 2.404 | 3.400 |
Originality | #97 | 2.404 | 3.400 |
Overall | #107 | 1.952 | 2.760 |
Audio | #127 | 1.273 | 1.800 |
Art/Graphics | #131 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes, all (excluding fonts)
Did your team create most of/all the audio yourselves?
No Audio in this version sorry
How did you incorporate the theme "INSIDE OUT"?
2 Player Characters are working together to escape a building. One is inside and one is outside. They have a special ability to trade places so that the one who is inside is suddenly on the outside and vice versa. At times actions taken on the inside map can affect the outside map and vice versa.
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Comments
cool mechanic! it's really fun, good job!
I love the concept of being able to switch states and switch players. I do wish that you utilized this mechanic more, though, as it felt more like just playing a platformer where you can switch states two times. Level design is hard, but this has sooooo much potential. There are some bugs like weird collision when switching states. Another thing that could be very helpful to the player is simply having the camera follow the character they are playing as rather than teleporting around at certain spots making it hard to know when the end of the level was vs an area you just couldn't see yet. Obviously audio could also add some polish, but overall the game is actually great with huge potential. The art style could be utilized even more in my opinion as it's unique and can make it artistic. Well done! :) (If you ever continue development on this game, lmk! I'd love to try out/playtest later iterations of it. :) )
Thank you! I'll let you know
This was a unique take on the theme and reminded me of fireboy watergirl. Now let's start with the good. This game really sets itself apart as it's concept uses two characters that you can control and bring together. Having the momentum continue when switching was great and the blocks only being there in 1 version was a great puzzle touch. I really liked the way this was portrayed it was very clear what was happening at when moment. The bad is that the art didn't appeal to me, it felt a little cheap to me but it still made it's own style thus I could enjoy it. I had some issues with the scaling. The first level is very tutorial like helping me understand and getting there. But the second level immediately scales with saws, parkouring and harder things and that's kinda difficult and needed a intermediate level. I also found out that if you jump to the side of walls and spam the spacebar you fly up into the sky. You can also get yourself inside block by switching then spamming spacebar and switching again. You'll fly up as well. The camera system was difficult as at the last level I couldn't control the second person on the outside of because the camera wouldn't go up even tho the inside person was at the top so I sadly couldn't finish and for some reason the person outside felt like he didn't want to live and threw himself of the platform whenever I was the inside character. Besides these issues, I really really like the concept. i think it's unique and with more time, polishing and levels this could be a great game. Nice job!
Thanks, that's super helpful!
It took me a while to figure everything out but it was quite funny, especially great respect for making everything yourself ! Gj