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A jam submission

ThoughtOutView game page

Emotion, Answers and Time, manage these and you will succeede.
Submitted by UFOCrab — 4 hours, 21 minutes before the deadline
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ThoughtOut's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1021.9802.800
Audio#1031.8382.600
Originality#1132.1213.000
Overall#1251.6402.320
Art/Graphics#1401.1311.600
Fun#1411.1311.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
No (Credits to David Renda, AVBE and DIGITALDOGMUCK )

How did you incorporate the theme "INSIDE OUT"?
You work inside the Brain to bring dialogue and feelings to the outside.

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Comments

Submitted(+1)

My feedback for ThoughtOut:

What your game does well:

Your game presents the player with a unique mechanic that ties with the theme 'inside out'. The player has to strategize by combining their inner reaction to the input with the response they output, otherwise they sacrifice some points.

The UI is responsive and gives the expected output each time. No bugs.

What your game doesn't do well:

The timer undermines the skill that the game is trying to teach the player. Normally in a conversation we are encouraged to be empathetic to the person confiding in us. This requires to take our time and think about how we respond (and in some cases we don't respond at all; we simply listen to them). That is, the timer encourages the player to respond as quick as possible.

After a few prompts the gameplay got repetitive, and I knew the solutions to all the problems.

Areas of Opportunity:

I enjoyed the mechanic in the beginning, and I think there's room to build upon it. Right now the inputs the game feeds the player are decoupled, but perhaps you can create a dialog between the player and a specific character? That way the prompts are more interrelated. One thing you react and respond to in a certain way might affect the dialog later down the line.

I wasn't sure about the incorporation of different difficulty levels, but it you really feel the timer is necessary you could reserve it to the more difficult modes?


I hope this feedback helps!

Developer (1 edit) (+1)

Thank you for the feedback. I'll try to improve the next version of the game according to your feedback and alsp keep your feedback in mind when I'm creating another game. You are deffenetly correct with the timer not fitting the context and I'll try to find a new way to incorperate difficulty into the game that make more sense. I also like the idea with making the person you're talking to feel more real by giving them a more tangible personalety and sense of self. Maybe I'll use some sort of profile picture for the person so that the person feals more like an induvidual. The idea of yours with making the conversation more interrelated and that bad/good answers have consequences down the line of the dialog would be a cool way to punish/reward the player.

Submitted

Anytime, good job. DM me on discord @salsero if you ever wanna talk games

Developer(+1)

Thanks, I’ll keep that in mind if I ever want to talk about games.

Submitted

this is def inside out game. good job!

Submitted(+1)

rated

Developer

Thanks

Developer

I hope you like it.