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A jam submission

Compound ComboView game page

Combine elements to get more elements.
Submitted by CRA Games (@CRAdevlog) — 36 minutes, 44 seconds before the deadline
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Compound Combo's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#102.8374.333
Fun#151.9643.000
Mood#171.0911.667
Overall#171.7462.667
Graphics#171.3092.000
Theme#171.9643.000
Audio#170.8731.333
Humor#171.0911.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Overall: I'm having a hard time figuring out what to do. I read the info button, but I feel like I'm missing something. I was unable to get the field value to go anywhere. I'm not sure if the red button is doing anything? I combined like, 30 particles and hit the red button. I assumed with the boost, the total field value increase would be pretty huge, but it barely went up, and proceeded to drop swiftly. I think I'm just missing something.

Fun: Again, I'm not sure. I didn't particularly have fun, but it's again due to my confusion.

Innovation: I've certainly never played a game quite like this.

Theme: It would seem the objective is heavily surrounding the idea of making combinations of these elements, so yeah, it fits the theme. 

Graphics: I think the graphics do a pretty good job. It's clear that the buttons are indeed buttons. Though it doesn't affect me personally, I think you should better indicate what the buttons do with more than red/green coloring, due to color blindness. perhaps a recycle symbol on the recycling button, etc.

Mood: It's a bit relaxing. I don't feel any particularly strong emotions while playing this, but I did find the shapes my molecules formed pretty satisfying.

Audio: Not Applicable.

Humor: Not Applicable.

Final Thoughts: This game is in need of better explaining. I genuinely don't think it's possible to reach that 10,000 field score. I like to make wildly complicated ideas with my games too, but one of the most important steps is clearly teaching the player how the mechanic of your game works. The kinds of games I make tend to have a more defined introductory point to make room for tutorials or gradually letting the player figure out how the game is played. Perhaps having a tutorial where you only need to score 500 field points with some extra text to help out would make the  game more approachable. In a game like this, it would also go a long way to display a small number next to your field score to show how much it goes up by when pressing the buttons. Just seeing the bar go up is night, but having a little green "+100" appear would help out so much. same for managing the heat with the red / blue molecules.

Submitted (1 edit) (+1)

I think this is a very unique idea, and I like the concept a lot :)

Just wish it was better explained, and things were labeled better.

Also some sfx would have been nice too, but I get you ran out of time.

Anyway, here's the VOD: https://www.twitch.tv/videos/1547568244

Submitted(+1)

Very cool!