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Dino Dig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.667 | 4.667 |
Overall | #2 | 4.259 | 4.259 |
Theme: Dinosaurs | #2 | 4.889 | 4.889 |
Audio | #2 | 4.222 | 4.222 |
Graphics | #3 | 4.556 | 4.556 |
Fun | #9 | 3.889 | 3.889 |
Additional theme: Big vs small | #17 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Finally got to play through this game and had a lot of fun! It didn't seem like the esc button to go to the next level worked once i was in the museum though, since I seemed to be stuck on that screen while I was there, but even a single level was plenty of fun.
I enjoyed just reading about the game before playing to go 'mhmm, that matches a bit with my game, oh yeah, and that part, oh and that.' But also seeing what was different was nice too. Just, the whole concept of a mining for fossils game and seeing the different ways we took it.
I know i got a tiny bit stressed from the timer, but i'm always like that when there's a timer, but I think part of it was not knowing I didn't need to dig up the entire fossil. I think part of it was A: going off needing to do so in my own game and B: I found the star leaf fossil first and being able to dig it up all the way and thinking 'ah, everything will be this size' and being wrong.
As for feedback, the sledgehammer seems very easy to overswing and break a lot of fossils below, even if it's the very first thing you do. The contrast of the dirt is sometimes a bit hard to see when it's the lighter variety on top of the fossils and you haven't quite cleared it. I know there was once or twice i wasted some time debating if something was a crack or some leftover dirt or just the art of the fossil itself and wondering if i try chipping away at dirt that may or may not be there and risk instead cracking the fossil.
You also mention a ground penetration radar map in the description, and if you don't just mean the map itself, I'm not sure how to activate the radar since you don't mention what button activates it. And I kinda already mentioned esc not working in the museum, but it's not that bad. if it weren't for the mention of it in the description, I would have thought there was enough to the game already!
Finally got to play through this game and had a lot of fun! It didn't seem like the esc button to go to the next level worked once i was in the museum though, since I seemed to be stuck on that screen while I was there, but even a single level was plenty of fun.
I enjoyed just reading about the game before playing to go 'mhmm, that matches a bit with my game, oh yeah, and that part, oh and that.' But also seeing what was different was nice too. Just, the whole concept of a mining for fossils game and seeing the different ways we took it.
I know i got a tiny bit stressed from the timer, but i'm always like that when there's a timer, but I think part of it was not knowing I didn't need to dig up the entire fossil. I think part of it was A: going off needing to do so in my own game and B: I found the star leaf fossil first and being able to dig it up all the way and thinking 'ah, everything will be this size' and being wrong.
As for feedback, the sledgehammer seems very easy to overswing and break a lot of fossils below, even if it's the very first thing you do. The contrast of the dirt is sometimes a bit hard to see when it's the lighter variety on top of the fossils and you haven't quite cleared it. I know there was once or twice i wasted some time debating if something was a crack or some leftover dirt or just the art of the fossil itself and wondering if i try chipping away at dirt that may or may not be there and risk instead cracking the fossil.
You also mention a ground penetration radar map in the description, and if you don't just mean the map itself, I'm not sure how to activate the radar since you don't mention what button activates it. And I kinda already mentioned esc not working in the museum, but it's not that bad. if it weren't for the mention of it in the description, I would have thought there was enough to the game already!
It feels great, and art style is beautiful. Love it.
Loved the vibes and sounds too, it's so inmersive
I'd love to have a better feedback of which bones have I broke myself and which bones were found in a bad state.
Yeah, feedback was on the list that had to be cut for time constraints. I myself broke two or three skeletons worth of stegosaurus while testing. Thanks!
Cozy game. Very different from most games. The art was nice and the different ways you could use your tools was interesting. I think there is a lot of potential here with using different tools to make sure not to damage the bones. It looked like you guys were moving in that direction with the visual effects. Great work!
We didn't get around to introduce the brush tool (always so little time). As the team artist, I thank you especially!
Great idea! Awesome job!
Itch wont let me rate because I had a minor role participating in this project. But I love the archeology concept and art style and had a lot of fun playing / working on this. Thank you so much Ranarh for reaching out and inviting me onto your team. This was very different than the game genres I typically get to work on so it was a very refreshing change of pace for me.
Providing such amazing audio for our team was no small feat! Thank you for the kind words.
Love the archeology feel of discovering, great job!
I'm glad you like it! Did you use the blue map to find anything? If you don't mind being questioned.
The map was great, gave a good feel for what we were looking for =D
Very fun concept! as a wannabe paleontologist I really enjoyed this! :D
There is such a plethora of possible further maps and finds. One of the things I would've loved to fit in was an ocean floor diorama with ammonites. Glad you liked it!