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Jump.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative Gameplay | #11 | 2.909 | 2.909 |
Immersive Visuals | #21 | 2.273 | 2.273 |
Overall | #22 | 2.386 | 2.386 |
Stimulating Audio | #22 | 1.909 | 1.909 |
Theme Adaptation | #23 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sweet game! It took me a bit to understand that the gun isn't an actual portal gun from the game Portal or Portal 2, but instead allowed you to jump higher. However, once I got that out of the way I really enjoyed it! The puzzles were interesting and the jump mechanic felt pretty cool, other than how quick it was. I don't think it fit the theme very well, as the different levels were all different rooms, unless you just interpreted the theme as one room per puzzle. Great job!
Thanks for the feedback!
The idea was that YSpace, the company, use room-changing technology, which creates solid holograms - that warp the room around you. I did mention this in the dialogue boxes in Level 3, I believe, but I'm not sure whether that was clear.
Thank you once again!
Thank you! Originally, I was going to add a force, but the unity controller, which is the one I felt fit the game best, uses a kinematic (if I spelt that right) rigidbody, meaning I had to use transform.translate. I will try what you suggested in future updates however.
Thanks for the feedback!
Loved this game.
I have to admit I am not good with first person experiences, like portal, the witness, or any fps in general, so it was hard for to play it. But I did finished the game LoL. You should continue focusing on this game, this can be a good rage game. Good Job!
Thank you! I am planning to extend the campaign of this game, making the campaign more of an hour long thing (hopefully) in the near future.
I am very glad you liked it!